Varjanta Rules & Server Password
Calluster SimRacing Rules
- Restarts
- THERE ARE NO RESTARTS! Race restarts only in cases of server problems or big accidents +50%
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- Qualification
- A driver on his flying lap should be let through and not be disturbed in any way.
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- Overtaking
- The overtaking driver should take full responsibility for any overtaking attempts. If the trailing driver manages to get side by side and has the inside line into the following corner, then the overtaking driver normally has the right to pass.
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- Blocking
- When fighting for position, a overtaking opportunity will almost always evolve. The driver in front is allowed to alter his line once. If the drivers are side by side, a line change is not advisable.
any obstructive manoeuvre carried out by one or several drivers, either having common interests or not, is prohibited.
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- Lapping
- A driver being lapped should get off the racing line immediately, and allow the lapping driver to pass without incurring any time-delay, or else, a penalty might be given to the lapped driver. Getting off is best done on straights by moving away from “the racingline”, but not braking in corners which might impair the lapping cars plans to overtake.
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- Accidents
- Taking out the opponent should be avoided at all costs. The repetition of dangerous driving, even involuntary, may result in the exclusion from the League
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- Out-Braking
- If a driver cannot brake sufficiently to avoid contact with the driver in front, the late-breaking driver is supposed to steer away from any impact.
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- Mechanical problems
- A driver experiencing mechanical problems, either simulator based on PC Hardware based, should get off the racing line immediately.
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- Flags
- You must respect and lift off in yellow flag zones. No passing is allowed in yellow flag zones. Yellow Flags mean that there is a spin.
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- Chat
- No chat during race or qualifying sessions.
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- Politeness
- “Criticize a friend in private and praise him in public.” L. Da Vinci.
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- General
- Drivers should act as if they actually could get hurt and have payed the car themselves. Ie, be careful. Consider also that peripheral view in simracing is limited. Adapt your driving to that, ie keep distance to other cars.
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- Off/On track
- In cases we have to judge whether a car was on or off track we look at if at least2 wheels were inside the track’s white line, which is considered OK. curves, as well as the approach and exit zones thereof, may be negotiated by the drivers in any way they wish, within the limits of the track.
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- Password
You must be logged in to see the race server password!
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