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The V.0.97 Update and it´s purpose

F1-75 Testing by J.C. Case

The V.0.97 Update and it´s purpose

Postby J.C.Case » 06 Jan 2010, 00:39

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Sweden (se)
inGame: JC Case
Rank: Co Admin
Joined: 21 Oct 2009, 00:36
Online: 67d 20h 50m 1s
Age: 49
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965 Posts

2nd in F1-75 league race (3)
I´ve made a quite extensive update of the F1-75 mod for the purpose of using it as a development base for the Team (which I hope to gather) to enhance the development of this mod to reach the same kind of standard as the other Calluster Mods have, and if so to be released as a proper F1-75 V1.0 Mod

It´s also made as a whole new Full Install, which means that it wont overwrite any of your previous files or settings.

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The new Content:

All the files needed from V.0.96 and it´s Updates, but all folders (and a lot of files) except the team folders are renamed for the purpose of renaming the whole mod from F1-Seven/RTC-Masters to F1-75.

The mod will subsequently show up as F1-75 both In-Game and On-Line now. All the teams are also using the names they actually used in 1975 In-Game too now, ex The Brabham is now named Martini Racing In-Game.

All the privateer teams like the Team Lucky Strike, Team Gunston, Team Lexington, Team Henry Stiller and Team Warstainer have got their own entry's too now. And as they used old cars or less powerful engines then the works team´s they´ve got their own physics too.

Team Lavazza (March) have also gotten it´s own entry, but as their cars had the same specification as the Beta Team March did, both teams are using the same physics. The old March 741 has got it´s own physics now though, reflecting that it´s an older and less effective design than the 751.

The Penske uses the same physics as the other March 751´s as it´s the same design, but a less powerful engine.
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Car adjustments:

The John Player Team Lotus 72E which was too fast compared to the other cars in relation to it´s real performance has been slowed down a bit by adding drag, which doesn´t changes it´s drivebillity or overall feel.

The Lotus 72 was on it´s 6´th season 1975 and obsolete by then. The only really good thing about it was it´s #1 driver, but Ronnie´s supreme driving skills should only be recognized by the Talent files and not by the cars overall physics IMO.

Based of feedback I´ve also made a minor adjustment to a couple of the slower cars center of gravity (-0.01) to give them a little bit more competitiveness on twitchy tracks. This is such small adjustment though that I´m pretty sure that probably no one would have noticed it if I´ve not mentioned it, other then that they may be a wee bit faster. On an average track I would estimate no more then about 0.1s a lap though.

I´ve not made any changes to the basic physics of the mod though, just these minor adjustments to give those cars a slightly more accurate performance in relation to the others, based on my own experience and feedback.

The performance of the cars as a whole and in relation to each other are one of those things which I hope will be discussed during testing. I do listen to feedback and will do the eventual tweaks that you might feel is necessary to enhance the mod.
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Setups:

I´ve been asked to decrease the setup options bit and I´ve done so by narrowing the camber settings window a bit and shut down the ability to change weight distribution.

The cars are meant to have different drivebillity, meaning that some of them should be bit trickier to drive then others and the ability to change weight distribution takes away a whole lot of that.

There are other ways to dial out under/overstear then extreme cambersettings and I don´t want to see cars with their wheels at unrealistic angles. And no car loses the backend as much under braking (ex Cart Factor) that you´ll have to adjust the weight distribution to dial that out.

This is my view of things, but this is also stuff that can and (most probably) will be subject to changes if you find it necessary.

Oh, I almost forgot to say that I actually have increased the Toe-In options a bit, I feel that one should be able to fine tune the setup a bit more then was possible before. Perhaps because I used it as an instrument to do just that during all those the years I was driving Gpl.

Subject for discussion too.
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CarSounds:

I´ve risen the backfire sound (In-Car) by a small amount (0.1) now by request from a few people. And I do think that they where absolutely right about that and that it made an improvement. It sounds great when your braking and changing down gears now IMO.

You don´t hear the off throttle sounds that well on the TV broadcast´s, but those of you that have been at races know that those old F1 cars sounds like pretty much like a volcano outburst off throttle, it´s really loud.
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Graphics and UIData

This Update uses a separate UIData which will only be in use while you are using the mod and it will not overwrite your own UI. It contains of a blue UI with new buttons, lowered UISounds (I hate those high "Bling, Swoosh and Boing sounds), a new In-Game background and Start Up pictures.

There are also Movie and Music files (with a couple of options) attached to the mod now, and a whole set of new rFm logos too. And of course a new rFm file.
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I´ve also got new 2 set of tires with slightly different decel slip curves compared to the default which will need to be tested too, I´ve only had time to begin to evaluate one set of them though, and I´ve only driven a couple of 15 laps stints at Zolder75 and Oesterreich70 yet, but that set seamed very promising.

These are very small changes to the slip curves and I could not feel that/if they changed the overall feel of the car under acceleration or cornering which was good, because if they had I would have binned them immediately, as I don´t want to change the overall feel of the cars.

But the car felt a little bit more predictable under braking and like it gave me a bit more "warning" too before the wheels locked up without making me faster, which was exactly what I was looking for.

These two set´s of tires are not included in this update but will be available later.
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Those of you that who sign up to join F1-75 Team will get Installation instructions and the Download Link and it´s Password true PM by me until the forum is locked for those who don´t intend to do so.

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Cheers
/JC

Ps. While reading what I´ve just been written I once again get the feeling that I might come out as the guy that "knows it all" and have all things already figured out, which isn´t the case.

I´ve used expressions as "I will, "I want", "I think" but until now this have been my own Project and as the V.0.97 also is solely made by me so that comes natural so to speak.

But please bear in mind that as I´m from Sweden, and as English isn´t my native language and I sort of think in Swedish when I write and also sometimes use sort of "translated" Swedish expressions that sounds very nice in Swedish, but perhaps a bit odd in English..

I don´t really know, but I would like to say (and for you to know) that I certainly don´t have the intention of being or coming out like that at all. And perhaps I´m just a bit oversensitive in that respect and this whole explanation is redundant
.....
I do have a clear vision of where I want to lead this Project though, and where I would want it to end up. And I´ve got a some ideas that I would like to implement, but I don´t know if they are possible to do, but I hope to find out with the help of you.

But as I wrote in the Invitation Thread, I will take a very humble position as leader of this project, being very well aware that I both need and want your help to enhance this mod. Ds
"We're having chassis, aero and motor problems.
Other than that, things are great."

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