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Public Release: F1-75 V.0.98

F1-75 Testing by J.C. Case

Re: Public Release: F1-75 V.0.98

Postby *BlackMagic* » 25 Jan 2010, 01:16

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Good news JC. Did you get all the cars converted to DDS aswell?

Re: Public Release: F1-75 V.0.98

Postby J.C.Case » 25 Jan 2010, 15:35

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Yes I have mate :)

It was a bit cumbersome and time consuming but well worth the effort. The mod is about 150 MB "lighter" now and the Upload times has improved a lot. It´s not a revolution so to speak, but there is still a quite big improvement.

Thanks for the advice :thumright:
----------
Cheers
JC
"We're having chassis, aero and motor problems.
Other than that, things are great."

Re: Public Release: F1-75 V.0.98

Postby [SJ]Tornado » 26 Jan 2010, 06:29

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Gr8 mod, except the steering is all knackered, do you use real feel or something ?

Because when plugins are disabled you cant drive these cars, the steering wheel tries to pull the car hard left or hard right once u get just the slightest off center with the wheel ???

Was looking forward to driving these beasts, but until an update is released for the steering issue theyre undriveable, awesome attempt and kudos for even trying to do something like this, but the steering needs MUCH work.

Keep up the good work and hope to see an update soon !!

Tornado

p.s. I see this was made for use with real feel which i dont use, is there any chance of a setting where as it will work without realfeel ???

p.s.s. Disabled real-feel and alls well, gr8 stuff J/C !! Gr8 slot between 67 and 79's, weeeeeeeeeeeeeeeeeeeeeeeeeeeee :salut:

Re: Public Release: F1-75 V.0.98

Postby Nabaza » 26 Jan 2010, 09:14

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Coppa Calluster 2009 Winner (1) 1st in Coppa Mille league race (1) 2nd in TinTop league race (4) 3th in TinTop league race (6)
Tornado, I think what you might be experiencing is the feedback setting that is wrong in the game settings. Check that you have the game setting at -100 at the feedback. If it's at -100 then put it to just regular 100. That will sort it out.

Or you can edit the realfeelplugin.ini to change the for example, MaxForceAtSteeringRack=-1500 to just 1500. Or if it's 1500 then -1500. Hope I didn't make this sound too complicated, it's just one setting and all is good :)

On another note, still haven't tested this mod but will get there eventually :)

Re: Public Release: F1-75 V.0.98

Postby J.C.Case » 26 Jan 2010, 13:03

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Hi Tornado!

I´m glad you like the mod and the driving experience it gives you now since you´ve got your stearing sorted. I choose to give the ReadMe a rather "eye poppin´" Title in an attempt to get people to read it, but I can of course not force the lines in that Title. :D

Here´s a small part of it for you all.

"Force Feedback Settings"

The mod is using the Real Feel FFB Plugin default and I strongly suggest that you use that or the FEELS REEL Addon (as I do) as the cars feel more "alive" then.

There are 3 alternative choices which are using the rF Standard FFB, and you should use one of those for the FEELS REEL Addon. Choose the option that suites you and your wheel best.


You can find find my RealFeel settings for this mod and an "easy to follow" Install Instruction for FEELS REAL in your UserData folder, Tornado. ;)

I missed out to inform you about that in the ReadMe but I´ve mentioned it in this thread earlier, but it´s starting to be a lot of post´s to read in this one now so I´ll give you my FEELS REAL settings once again.
--------------
DFGT, G25 GameController settings for the F1-75 Mod.

Degree of Rotation = 540

Overall Effect Strength = 105%
Spring Effect Strength= 0%
Damper Effect Strength = 0%

Enable Centering in Force FeedBack Games but set it to:
Centering Spring Strength = 0%
...
In-Game Settings:

I use "HIGH" FFB @ 80% strength and the Standard rFactor FFB Upgrade.

SteerLockSetting=18.0 degrees
---------
Cheers
/JC
"We're having chassis, aero and motor problems.
Other than that, things are great."

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