F1-75 V.0.98b Historic Edition
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F1-75 V.0.98b Historic Edition

inGame: JC Case

Rank: Co Admin
Joined: 21 Oct 2009, 00:36
Online: 67d 20h 50m 1s
Age: 49
Medals: 3
Joined: 21 Oct 2009, 00:36
Online: 67d 20h 50m 1s
Age: 49
Medals: 3
965 Posts
Release Notes, F1-75 V.0.98b:
A new helmet for Mr John Watson.
Some over lapping graphics fix.
The tachometers work´s in all cars.
Black Magic has fixed the Brabham´s left front wheel.
The cars wheels are on the ground now.
I´ve modified the Engine files for more suitable reliability.
Cockpits are now visible in In-Car view in other Drivers cars.
I´ve repacked the mod so that it will Upload a little bit faster.
He also gave me instructions on how to improve the AI´s setup and behavior.
...
I´ve got to hand most of these improvement to Black Magic, who has not only have
helped me out by doing some of them. He has also given me advice and learned me
how to do things that I couldn´t do before too, and that´s pure.. Magic
Thank you mate!
...............
Downloads:
Full Install, for those of you that don´t have the F1-75 Mod already Installed.
F1-75_V.0.98b_Full_Install.rar File size: 453.86 MB
http://www.megaupload.com/?d=351MFQN7
Update, for those of you that already has the F1-75 Mod Installed.
F1-75_V.0.98b_Update.rar File size: 287.31 MB
http://www.megaupload.com/?d=4Y9P53AR
#18 Surtees helmet fix
F1-75_V.0.98b_#18_Surtees_helmet_fix.rar
http://www.megaupload.com/?d=2K98FRAZ
.......
I would really be pleased if I get some feedback and especially about the AI´s behavior as I´ve not been able to do enough testing of them on my own since my shifter broke down the other day.
And please Read the ReadMe for more Information!
Have Fun!
--------
Cheers
/JC
Edit: Feb 01 2010, added the #18 Surtees helmet fix download.
A new helmet for Mr John Watson.
Some over lapping graphics fix.
The tachometers work´s in all cars.
Black Magic has fixed the Brabham´s left front wheel.
The cars wheels are on the ground now.
I´ve modified the Engine files for more suitable reliability.
Cockpits are now visible in In-Car view in other Drivers cars.
I´ve repacked the mod so that it will Upload a little bit faster.
He also gave me instructions on how to improve the AI´s setup and behavior.
...
I´ve got to hand most of these improvement to Black Magic, who has not only have
helped me out by doing some of them. He has also given me advice and learned me
how to do things that I couldn´t do before too, and that´s pure.. Magic
Thank you mate!
...............
Downloads:
Full Install, for those of you that don´t have the F1-75 Mod already Installed.
F1-75_V.0.98b_Full_Install.rar File size: 453.86 MB
http://www.megaupload.com/?d=351MFQN7
Update, for those of you that already has the F1-75 Mod Installed.
F1-75_V.0.98b_Update.rar File size: 287.31 MB
http://www.megaupload.com/?d=4Y9P53AR
#18 Surtees helmet fix
F1-75_V.0.98b_#18_Surtees_helmet_fix.rar
http://www.megaupload.com/?d=2K98FRAZ
.......
I would really be pleased if I get some feedback and especially about the AI´s behavior as I´ve not been able to do enough testing of them on my own since my shifter broke down the other day.
And please Read the ReadMe for more Information!
Have Fun!
--------
Cheers
/JC
Edit: Feb 01 2010, added the #18 Surtees helmet fix download.
Last edited by J.C.Case on 01 Feb 2010, 18:39, edited 2 times in total.
"We're having chassis, aero and motor problems.
Other than that, things are great."
Other than that, things are great."
Re: F1-75 V.0.98b

inGame: Nabaza

Rank: Judge
Joined: 23 Jan 2009, 17:41
Online: 6d 8h 10m 32s
Age: 27
Medals: 12
Joined: 23 Jan 2009, 17:41
Online: 6d 8h 10m 32s
Age: 27
Medals: 12
305 Posts
Oh my these are hard to drive!
Total beginner with formulas and having hard time keeping it under control for even a lap. Nicely done with the mod sir 
Re: F1-75 V.0.98b

inGame: JC Case

Rank: Co Admin
Joined: 21 Oct 2009, 00:36
Online: 67d 20h 50m 1s
Age: 49
Medals: 3
Joined: 21 Oct 2009, 00:36
Online: 67d 20h 50m 1s
Age: 49
Medals: 3
965 Posts
Thank you!
I´ve got the same problem when I try to drive Tin Tops, but the other way around so to speak. Big, lumpy and unresponsive cars with "no" brakes and who doesn´t want to turn..
- Woohaa.. no brakes!? And straight of the circuit in T1.
...
You´ll get used to them pretty soon, but you´ll have to be a bit careful with the throttle on the first laps on cold tires. They are quite "civilized" on warm tires though and you can push really hard with these cars on warm tires once you´ve got used to them, Nabaza
From the Readme:
"The cars are very nice to drive now, but they are not meant to be easy to drive though (it´s Formula 1 cars ffs). This is not "full throttle racing" so to speak, and you´ll have to manipulate the throttle true the corners using fine tuned throttle application on the limit.
And as always in rF, you´ll have to be a bit careful on the first laps on cold tires too."
---------
Cheers
/JC
I´ve got the same problem when I try to drive Tin Tops, but the other way around so to speak. Big, lumpy and unresponsive cars with "no" brakes and who doesn´t want to turn..
- Woohaa.. no brakes!? And straight of the circuit in T1.
...
You´ll get used to them pretty soon, but you´ll have to be a bit careful with the throttle on the first laps on cold tires. They are quite "civilized" on warm tires though and you can push really hard with these cars on warm tires once you´ve got used to them, Nabaza
From the Readme:
"The cars are very nice to drive now, but they are not meant to be easy to drive though (it´s Formula 1 cars ffs). This is not "full throttle racing" so to speak, and you´ll have to manipulate the throttle true the corners using fine tuned throttle application on the limit.
And as always in rF, you´ll have to be a bit careful on the first laps on cold tires too."
---------
Cheers
/JC
"We're having chassis, aero and motor problems.
Other than that, things are great."
Other than that, things are great."
Re: F1-75 V.0.98b Historic Edition
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inGame: [APS]tornado

Rank: Noob Writer
Joined: 07 Jan 2010, 05:00
Online: 5h 7m 1s
Age: 44
Joined: 07 Jan 2010, 05:00
Online: 5h 7m 1s
Age: 44
3 Posts
Was online with Nitro and he asked me to post some screenshots form the GP 75 so here are a few.
- Attachments
Last edited by [SJ]Tornado on 01 Feb 2010, 09:53, edited 2 times in total.
Re: F1-75 V.0.98b Historic Edition
.png)
inGame: [APS]tornado

Rank: Noob Writer
Joined: 07 Jan 2010, 05:00
Online: 5h 7m 1s
Age: 44
Joined: 07 Jan 2010, 05:00
Online: 5h 7m 1s
Age: 44
3 Posts
And a couple more............
Enjoy , T
Enjoy , T
Re: F1-75 V.0.98b Historic Edition

inGame: BlackMagic

Rank: Co Admin
Joined: 24 Apr 2009, 20:17
Online: 42d 20h 41m 37s
Location: Delft
Age: 27
Medals: 16
Joined: 24 Apr 2009, 20:17
Online: 42d 20h 41m 37s
Location: Delft
Age: 27
Medals: 16
1498 Posts

Re: F1-75 V.0.98b Historic Edition

inGame: JC Case

Rank: Co Admin
Joined: 21 Oct 2009, 00:36
Online: 67d 20h 50m 1s
Age: 49
Medals: 3
Joined: 21 Oct 2009, 00:36
Online: 67d 20h 50m 1s
Age: 49
Medals: 3
965 Posts
-Woohaa, those pictures really roxx, Tornado!
Thanks for adding them, most appreciated!
------
I´ve noticed that I had made a slight mistake when I made a new helmet for John Watson #18 Surtees when I was testing some of the updates that continues to be made.
The helmet was wrong positioned and on top of that. He got decapitated when I drove out of the garage, or rather his head blew right up in the air!
-Ouch, that must have hurt, I though while laughing so I almost fell out of my cheer.
Then I realized that I had to fix that as soon as possible. And I´ve got the helmet in it´s right position straight away, but he still got decapitated. -Wth..?!
But Black Magic came to my rescue once again and told me how to cure that.
I had missed to set the helmets pivot points right.
Thanks mate!
------
Download:
F1-75_V.0.98b_#18_Surtees_helmet_fix.rar
http://www.megaupload.com/?d=2K98FRAZ
Installation:
Unpack and drop the GameData folder into your rFactor directory and let it overwrite the old files. (usually found here: C:\Program Files\rFactor)
Have fun!
-------
Cheers
/JC
Thanks for adding them, most appreciated!
------
I´ve noticed that I had made a slight mistake when I made a new helmet for John Watson #18 Surtees when I was testing some of the updates that continues to be made.
The helmet was wrong positioned and on top of that. He got decapitated when I drove out of the garage, or rather his head blew right up in the air!
-Ouch, that must have hurt, I though while laughing so I almost fell out of my cheer.
Then I realized that I had to fix that as soon as possible. And I´ve got the helmet in it´s right position straight away, but he still got decapitated. -Wth..?!
But Black Magic came to my rescue once again and told me how to cure that.
I had missed to set the helmets pivot points right.
Thanks mate!
------
Download:
F1-75_V.0.98b_#18_Surtees_helmet_fix.rar
http://www.megaupload.com/?d=2K98FRAZ
Installation:
Unpack and drop the GameData folder into your rFactor directory and let it overwrite the old files. (usually found here: C:\Program Files\rFactor)
Have fun!
-------
Cheers
/JC
"We're having chassis, aero and motor problems.
Other than that, things are great."
Other than that, things are great."
Re: F1-75 V.0.98b Historic Edition

inGame: JC Case

Rank: Co Admin
Joined: 21 Oct 2009, 00:36
Online: 67d 20h 50m 1s
Age: 49
Medals: 3
Joined: 21 Oct 2009, 00:36
Online: 67d 20h 50m 1s
Age: 49
Medals: 3
965 Posts
Some updates on the continuing developments of the two F1-75 mods 


And a couple of pics that illustrates that too.
-----------
Graphics: (Historic & LE)
* New Gauges in the McLaren M23´s
* New gauges needles in all cars
* New dashboards with working gauges for the Tyrrell´s T006 and the P34
* All cars have been lowered a wee bit graphically
* Ronnie Peterson´s helmet position corrected
* 9 out of 15 teams have corrected mirrors now thanks to Black Magic
----------
Physics:
* New more "straight forward" gearing in all cars (Historic)
* The Ferrari has gotten 1-2 kph higher top speed by reducing it´s drag (Historic)
* Default Steering Lock has been set to 18 degrees (Historic & LE)
* Default Brake Bias has been adjusted to 57.5 per cent (%) on the front (Historic & LE)
* Brake Pressure adjustment has been set to 80 - 120 per cent (%) In-Game, (Historic & LE)
* Default fuel loads have been lowered to11.9 gallon. ex 20-23 laps @ Kya depending on car (Historic & LE)
* Default Tires pressures has been lowered a bit to let the tires contact patch to heat up more evenly. (Historic & LE)
* Slightly adjusted Start temperature on the Tires for better handling on the first laps (Historic & LE)
...
I´ve also added some stuff to the Upgrades, tire squeal volume options for instance.
We´re closing in on a proper V.1.0 release, but I´ve got a few things more to get in order before that can be made. But I will release a V.0.99 version (of both mods) before that if any of the F1-75 mods are to be used in a League here @ Calluster.
-----------
Cheers
/JC
Edit: I changed the first sentence in this post to avoid further confusion.


And a couple of pics that illustrates that too.
-----------
Graphics: (Historic & LE)
* New Gauges in the McLaren M23´s
* New gauges needles in all cars
* New dashboards with working gauges for the Tyrrell´s T006 and the P34
* All cars have been lowered a wee bit graphically
* Ronnie Peterson´s helmet position corrected
* 9 out of 15 teams have corrected mirrors now thanks to Black Magic
----------
Physics:
* New more "straight forward" gearing in all cars (Historic)
* The Ferrari has gotten 1-2 kph higher top speed by reducing it´s drag (Historic)
* Default Steering Lock has been set to 18 degrees (Historic & LE)
* Default Brake Bias has been adjusted to 57.5 per cent (%) on the front (Historic & LE)
* Brake Pressure adjustment has been set to 80 - 120 per cent (%) In-Game, (Historic & LE)
* Default fuel loads have been lowered to11.9 gallon. ex 20-23 laps @ Kya depending on car (Historic & LE)
* Default Tires pressures has been lowered a bit to let the tires contact patch to heat up more evenly. (Historic & LE)
* Slightly adjusted Start temperature on the Tires for better handling on the first laps (Historic & LE)
...
I´ve also added some stuff to the Upgrades, tire squeal volume options for instance.
We´re closing in on a proper V.1.0 release, but I´ve got a few things more to get in order before that can be made. But I will release a V.0.99 version (of both mods) before that if any of the F1-75 mods are to be used in a League here @ Calluster.
-----------
Cheers
/JC
Edit: I changed the first sentence in this post to avoid further confusion.
Last edited by J.C.Case on 08 Feb 2010, 17:01, edited 3 times in total.
"We're having chassis, aero and motor problems.
Other than that, things are great."
Other than that, things are great."
Re: F1-75 V.0.98b Historic Edition

inGame: Sven-Arne Andersson

Rank: Supporter
Joined: 16 Apr 2008, 08:59
Online: 14d 9h 51m 59s
Location: Sweden
Medals: 5
Joined: 16 Apr 2008, 08:59
Online: 14d 9h 51m 59s
Location: Sweden
Medals: 5
451 Posts
Maybe I am out on very thin ice (
) now but where can I find this update 
Sven-Arne Andersson
Re: F1-75 V.0.98b Historic Edition

inGame: JC Case

Rank: Co Admin
Joined: 21 Oct 2009, 00:36
Online: 67d 20h 50m 1s
Age: 49
Medals: 3
Joined: 21 Oct 2009, 00:36
Online: 67d 20h 50m 1s
Age: 49
Medals: 3
965 Posts
Well mate, you´ll find it here @ Calluster, but not quite yet as I said in the previous post. 
I was just giving you some information about the latest development as I said that I would continue to do. I could of course release every Update to the mod(s) as soon as they where finished, but that would mean that everyone that wanted to join a F1-75 race would have to find and install the latest Update every time to avoid mismatches.
Which wouldn´t be a problem if I could release them in conjunction with a race like Luka sometimes do for instance, and at the same time update the Download Section with that release, but I can´t do that right now as I don´t have those privileges.
So I sort of make a bunch of them and release them all together instead when I feel that they are good enough and that they will enhance the mod(s) enough too to justify a new release.
....
These Updates are all good enough to be released, but for the reasons I mention above and in my last post too where I said that there still some more stuff that needs to be attended too before I can do a proper V.1.0 release, it will take some time (and a lot of work too) before I can do that.
That said, I will release what I´ve done at this stage if any of the two F1-75 mods are going to be used in a League here @ Calluster, because that would justify a V.0.99 release. For sure, as Filippe Massa would have said.
----------
Cheers
/JC
I was just giving you some information about the latest development as I said that I would continue to do. I could of course release every Update to the mod(s) as soon as they where finished, but that would mean that everyone that wanted to join a F1-75 race would have to find and install the latest Update every time to avoid mismatches.
Which wouldn´t be a problem if I could release them in conjunction with a race like Luka sometimes do for instance, and at the same time update the Download Section with that release, but I can´t do that right now as I don´t have those privileges.
So I sort of make a bunch of them and release them all together instead when I feel that they are good enough and that they will enhance the mod(s) enough too to justify a new release.
....
These Updates are all good enough to be released, but for the reasons I mention above and in my last post too where I said that there still some more stuff that needs to be attended too before I can do a proper V.1.0 release, it will take some time (and a lot of work too) before I can do that.
That said, I will release what I´ve done at this stage if any of the two F1-75 mods are going to be used in a League here @ Calluster, because that would justify a V.0.99 release. For sure, as Filippe Massa would have said.
----------
Cheers
/JC
"We're having chassis, aero and motor problems.
Other than that, things are great."
Other than that, things are great."
Re: F1-75 V.0.98b Historic Edition

inGame: Sven-Arne Andersson

Rank: Supporter
Joined: 16 Apr 2008, 08:59
Online: 14d 9h 51m 59s
Location: Sweden
Medals: 5
Joined: 16 Apr 2008, 08:59
Online: 14d 9h 51m 59s
Location: Sweden
Medals: 5
451 Posts
Stupid me. I will
my head and then I will read everything ten times before I ask a new question.
You are the man to think about people like me who is a noob in computers and should there be a lot of updates there should be a mess. At least for me. Thanks again and thanks for a really nice mod. I love it.
You are the man to think about people like me who is a noob in computers and should there be a lot of updates there should be a mess. At least for me. Thanks again and thanks for a really nice mod. I love it.
Sven-Arne Andersson
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